
Guidebook
Contents
- Welcome and our story
- Conduct and the chain of command
- SPL tests, sensor and music
- How your class is picked
- Become a member
- What it takes to run at Finals
- Where are the Finals?
- Team membership
- World records
- Registering at a show
- Re-running your SPL test
- Awards
- Points
- Using another vehicle
- Blow throughs
- Stock cabin
- Mic traps
- Cone area chart
- Showtime judging
- Classes
- Demo
- Trunk
- C Pillar
- No Wall
- Wall
- Pro
- Fun
- Demo Wars
- Judged
- Showtime
Welcome and our story
Welcome, and thank you for your interest in Bass Wars.
In 2008 we, Bill Temple and Jason McLeave, were building a vehicle when we realized there were no car audio competitions in our area at all. So we started an organization called "The National Sound League". We wrote rule books patterned after the old school USAC SQ format. When we got out into the field we realized competitors were not doing sound quality anymore, which consisted of RTA, Install SPL and SQ. We had to throw that book away and start over.
We both got busy with life and went on to other things, and the project sat for many years. Some years later Bill started missing bass and wanted to pick the project up again; Jason had moved on to bigger and better things. In about 2014-2015 Samuel Nardi tagged Bill in a Facebook post along with Greg Miller, who ran many of the car shows, asking for something different from USAC at his events. Neither Sammi nor Bill knew Greg was a USACi regional director. Greg asked Bill to message him, and after the conversation Greg said he didn't want another organization at his show. Bill had put too much into the organization to drop it, so he started doing meet n greets in Mississippi, Alabama and the Florida panhandle.
Bill went to a car show in Pascagoula, Mississippi, and was kicking around names with Keith Payne and Steve Morrison. Steve blurted out "Bass Wars" about 10 seconds into the conversation, and Bass Wars was born.
Bass Wars started having meet n greets in Hattiesburg, Mississippi in 2015, and about 5 months later they turned into competitions. Our first meet n greet was November 28, 2015 in Hattiesburg at a car audio store called Sound Advice. Our first actual competition was in Pensacola, Florida at Five Flags Motor Speedway on April 23, 2016.
Around 2019 Jimmy Pittman joined Bass Wars, giving us a second location in Kansas City. Then Jordan Acosta joined us. This was crucial: Jordan lived close to Bill and took all of Bill's shows, letting Bill travel and spread the good news of Bass Wars. Bill went to Florida, started running competitions and met Robert Diaz, who became a judge for a while. Bass Wars now covered the center of the country, and the coast from Florida to Texas.
In 2021 we kept hearing about the bigger shows up the east coast, so Bill went to every one of them and worked to get Bass Wars into them. It worked: we were added to the lineup at Slamology, the Sundown Show, Ruckus and Chill, all the larger shows in Florida. In 2022 competitors got really interested in Bass Wars and we began adding judges and growing fast. We brought on Dan O'Brien (Iowa), Jake Luke (Mississippi), Melissa Hall (Texas), Brad Manning (Oklahoma), Greg Kelley (Tennessee), Eric Halfacre (Tennessee), Mellissa Halfacre (Tennessee), Tony Dulgar (Ohio) and Richard Papasin (California). In 2023 we added Brandon Erickson (Indiana), Mike Martin (South Carolina), Matt Phillips (Indiana), Jefferey Rodeheaver (North Carolina) and Ray Saint (Trinidad and Tobago). In 2024 we added James Courtney (Oregon), Wes Strickland (Virginia), James and Bell Wright (Michigan), Tina Winchester (Alabama), Sugen Pillay and Poomesh Sukhai (South Africa), Chuck Wilcox (Tennessee) and Tim Stroka (Minnesota). Starting 2025 off, Sarah Kelley came on in South Carolina, and later that year Russell Jones (South Florida).
Conduct and the chain of command
We respect all our members, and we will treat them fairly and with the utmost respect. What we ask is that this be a two-way street.
If you have an issue, follow the chain of command. First, check with your local judge to see if it can be resolved. If not, go to Bill of Bass Wars.
Disrespect or threats toward judges, other competitors or Bass Wars, at events, on the web or on social media, is not the way to resolve issues and only escalates the matter. Poor conduct, especially foul language, bashing or disrespecting others without merit or without trying to resolve the issue properly, may cost you show attendance or member status, or lead to suspension or a ban from Bass Wars altogether.
SPL tests, sensor and music
During Bass Wars competitions you may place the SPL sensor forward of the front seat location, unless your subwoofer enclosure is a center console or any part of it goes forward of the B pillar. In that case the sensor must go on the windshield. The Bass Wars official may make an exception for behind-the-seat single cab truck enclosures.
You may play a tone or any music you choose, as long as the lyrics aren't generally offensive to anyone. If kids are present, absolutely no curse words.
How your class is picked
- Cone area picks the class. Only cone area counts; port area is not counted.
- Power can bump you up one class. If your total max rated amplifier power is over your class's limit, you move up one class in the same class type, and in that class power is unlimited. For example, a Stealth-size trunk build with 4,000 W runs in Boss.
- The 53 Hz limit. In Demo, Trunk, C Pillar, No Wall and Wall classes the test must peak at or below 53 Hz. If it peaks higher, you are moved to a Pro class with the judge's approval, or you run again. GOAT moves to Unleashed Wall.
- Extreme builds compete in the Pro classes and can enter every Pro class except Bare Bones. Tornado, Tsunami, Crowd Control and Extreme Death Match are for Extreme builds only.
Become a member
As a Bass Wars member you build up a show count and get to take part in our Finals every year in October.
Membership costs $30 and expires every year after your Finals run. You need a membership for each vehicle you plan to earn points toward Finals with, if you run more than one. You don't need a second membership if you change your competition vehicle during the season.
What it takes to run at Finals
To take part in the Bass Wars Finals you must be a current member and have competed in 5 Bass Wars competitions in the class you want to run at Finals. Competing means you actually did your SPL test or took part in the class you entered.
If your build or vehicle changes, you must compete in at least two competitions with the build you will bring to Finals.
If you compete in 8 or more different competitions and don't have 5 in any one class, you may compete at Finals in the class you have the most scores in.
Where are the Finals?
Each judge finds their own Finals location. On Finals day each judge live streams their competition to our corporate office, and we send all the streams out over the internet on YouTube and social media. We have between 5 and 10 locations spread across the world, so you don't have to travel far to take part in the Finals.
Team membership
You may register a team in Bass Wars. If a team is registered and its teammates are Bass Wars members, each time a teammate earns points, so does the team. At the end of the season, the points earned by each teammate also go to their team.
You get 10 points for 1st place, 5 points for 2nd, 3 points for 3rd and 1 point for entering. If you're on a competition team, you'll need a code from your team captain for your membership form.
World records
To be considered, pay a $50 registration, be a current Bass Wars member and have at least 5 competition scores in the class you are attempting a record in that competition year. Your vehicle will be looked at meticulously, and the SPL test will be clamped and backed up (you hit the score twice). You can't clamp more power than the class allows even if you are bumped into that class due to power. Example and to be clear, under no circumstance can you clamp more power than 10,000 watts in a class that tops out at 10,000 watts. World record holders receive a plaque with their SPL test information on it.
Registering at a show
Go to the judge's tent and ask for an entry form. This is where you pay your entry fee and collect your entry form. Fill it out and keep it with you until you bring your competition vehicle to the tent for your SPL test, then hand it to the judge and do your test.
Entry is $30 for your first class and $20 for each extra class.
Re-running your SPL test
You may repeat your SPL test (a re-run) until an hour before the end of the competition, or until the judge ends re-runs. If the competition is too busy to get all the first-time runs through, the judge decides when re-runs end.
At Finals you get 1 re-run your first time in the lane, and one more if you come back to the lane.
Awards
Our awards are currently custom tag plates. They are usually handed out right after the last vehicle competes at the end of the show, with a small awards ceremony at the Bass Wars tent or trailer, or elsewhere on location if we're part of a car show. The Bass Wars official will have the details.
You or your representative must be present to claim your award, or you forfeit it. The judge may ship your award, but you pay for shipping.
Points
Many organizations make you reach a certain number of points to get into finals. Bass Wars does it differently: we want you to have a certain number of shows to take part in our Finals.
You still earn points in Bass Wars: 10 for 1st place, 5 for 2nd, 3 for 3rd and 1 for entering and putting up a score (or taking part in Demo Wars). Points are given for each class you enter, and they count toward your team's points.
Using another vehicle
Can you use another vehicle to earn points? Short answer: yes.
If you changed your build in the middle of the season, you shouldn't have to start over earning points, and you shouldn't be penalized for upgrading your system or vehicle. Then there's policing it: would replacing a failed alternator with a bigger one mean starting over? Changing a sub to one that handles more power? Upgrading power and ground wires? Where would it end? On the industry side, it would make no sense for retailers and manufacturers to only be able to sell products in the off season. That would work against all of us as competitors.
Blow throughs
A blow through is a No Wall build, and goes into the matching No Wall class, if the enclosure doesn't come above the bedrail. If the blow through cutout or the enclosure comes above the bedrail, it is a Wall build.
Amplifiers, batteries and other equipment may come above the bedrail, but no part of the enclosure can. Speakers at rest cannot come above the bedrail.
Stock cabin
For Bass Wars, a stock cabin has all the factory panels from the B pillar forward in the vehicle, mounted in their OEM location. Deadener can go behind the panels. Behind the B pillar you may do as you like.
Mic traps
A mic trap is an enclosure built around the sensor that increases the SPL. Mic traps are not allowed.
You're encouraged to make a mount for the sensor in your vehicle, but it can't be a mic trap. Your judge makes the final call on whether your sensor mount is allowed, so if you have questions, ask them to look at it. If the face of your sensor mount is clear, you're probably OK.
Cone area chart
Cone area is worked out from your subwoofer size and count. Multiply the area for your sub size by the number of subs.
| Sub size | Round sub (sq in) | Square sub (sq in) |
|---|---|---|
| 6 in | 28 | 36 |
| 8 in | 50 | 64 |
| 10 in | 78 | 100 |
| 12 in | 113 | 144 |
| 13 in | 133 | 169 |
| 15 in | 176 | 225 |
| 16 in | 201 | 256 |
| 18 in | 254 | 324 |
| 21 in | 346 | 441 |
| 24 in | 452 | 556 |
Showtime judging
Every Showtime vehicle is scored on 7 criteria from 0 to 15 each, for up to 105 points.
Exterior quality (0-15)
What is the quality of the bodywork and paint? If the bodywork has been altered, has it been done well? Is the finish just shiny, or deep and lustrous? Is the paint smooth or orange peeled? Any overspray, runs, ripples, dents or chips? Are bodykit seams smooth and straight, all panels aligned, doors not sagging, bumpers on straight? Is the glass squeaky clean? Every car should be perfectly cleaned and waxed.
Interior quality (0-15)
Is everything in good condition or truly excellent? Are the seats perfect and clean, or ripped and dirty? Is the headliner tight, or drooping and baggy? Are the carpets clean and new looking? Have modifications such as gauges or aftermarket seats been hacked in, or do they look professional? Are the sun visors and door panels in good shape? Every piece of the interior should be perfectly clean, with no dirt under the floor mats or junk under the seats. The trunk or hatch should be prepared to the same standard.
Mechanical quality (0-15)
Does everything look neat and well put together? Is the workmanship good or great? Are there special features that deserve points? Are the systems securely mounted, and do they flow into one another or are they just shoved somewhere? Is the exhaust solid? Any fluid leaks? Is the engine compartment perfectly clean and detailed?
Suspension quality (0-15)
Are the tires, wheels and shocks in good condition? How far do the suspension modifications go, and are they well done: stress bars, camber plates, special springs and shocks, coilovers, bushings, anti-roll bars? Are the brake calipers, rotors and drums in great shape, and any brake modification well done? Are the wheels and tires right for the suspension? Are the wheels free of brake dust and scuffs, and do the tires shine?
Cleanliness (0-15)
Every part of the car, front to back and top to bottom, should be clean. Things that should shine should shine, and things that should be polished should be polished. That includes the trunk or hatch, glove box, grille, door sills and under the floor mats. No fabric or leather should show stains of any kind.
Overall concept and integration (0-15)
The total quality of the car across all the categories above, and how well everything hangs together. A million dollar paint job with a poor interior does not score high, and neither does full engine work with no suspension work. Top marks go to cars where every modification is done correctly and in balance.
Display (0-15)
Does the vehicle have a display documenting the car, showing special systems, recording the work in progress or dressing up the display area? Displays can be entertaining, informative or both. No display, no points.
Demo classes
Demo SPL tests are musical average tests: 30 seconds unless the class says otherwise. Music must be played and must not peak above 53 Hz, and the sensor goes anywhere in front of the OEM front seat location unless the class says otherwise. Hurricane, Typhoon, Cyclone and Twister are split by the frequency your music peaks at.
Hurricane No Wall
A 30 second musical average class. Music must be played and must peak between 0 and 19 Hz. The sensor goes anywhere in front of the OEM front seat location.
Hurricane Wall
A 30 second musical average class. Music must be played and must peak between 0 and 19 Hz. The sensor goes anywhere in front of the OEM front seat location.
Typhoon Trunk
A 30 second musical average class. Music must be played and must peak between 20 and 29 Hz. The sensor goes anywhere in front of the OEM front seat location.
Typhoon No Wall
A 30 second musical average class. Music must be played and must peak between 20 and 29 Hz. The sensor goes anywhere in front of the OEM front seat location.
Typhoon Wall
A 30 second musical average class. Music must be played and must peak between 20 and 29 Hz. The sensor goes anywhere in front of the OEM front seat location.
Cyclone Trunk
A 30 second musical average class. Music must be played and must peak between 30 and 39 Hz. The sensor goes anywhere in front of the OEM front seat location.
Cyclone No Wall
A 30 second musical average class. Music must be played and must peak between 30 and 39 Hz. The sensor goes anywhere in front of the OEM front seat location.
Cyclone Wall
A 30 second musical average class. Music must be played and must peak between 30 and 39 Hz. The sensor goes anywhere in front of the OEM front seat location.
Twister Trunk
A 30 second musical average class. Music must be played and must peak between 40 and 53 Hz. The sensor goes anywhere in front of the OEM front seat location.
Twister No Wall
A 30 second musical average class. Music must be played and must peak between 40 and 53 Hz. The sensor goes anywhere in front of the OEM front seat location.
Twister Wall
A 30 second musical average class. Music must be played and must peak between 40 and 53 Hz. The sensor goes anywhere in front of the OEM front seat location.
Hot Seat Trunk
A 30 second musical average class. Music must be played and must peak between 0 and 53 Hz. A spectator holds the sensor at their chest, sitting normally in the competitor's hot seat. Any apparatus used must be soft (a teddy bear, for example). No sensor traps.
Hot Seat No Wall
A 30 second musical average class. Music must be played and must peak between 0 and 53 Hz. A spectator holds the sensor at their chest, sitting normally in the competitor's hot seat. Any apparatus used must be soft (a teddy bear, for example). No sensor traps.
Hot Seat Wall
A 30 second musical average class. Music must be played and must peak between 0 and 53 Hz. A spectator holds the sensor at their chest, sitting normally in the competitor's hot seat. Any apparatus used must be soft (a teddy bear, for example). No sensor traps.
Mayhem
A 60 second musical average class. Music must be played and must peak between 0 and 53 Hz. The sensor is placed 1 ft outside the window.
Crowd Loud Trunk
A 30 second musical average class. Music must be played and must peak between 0 and 53 Hz. The sensor is placed 6 ft from the vehicle, at any height.
Crowd Loud No Wall
A 30 second musical average class. Music must be played and must peak between 0 and 53 Hz. The sensor is placed 6 ft from the vehicle, at any height.
Crowd Loud Wall
A 30 second musical average class. Music must be played and must peak between 0 and 53 Hz. The sensor is placed 6 ft from the vehicle, at any height.
Death Match
A 3 minute musical average class. Music must be played and must peak between 0 and 53 Hz. The sensor goes anywhere in front of the OEM front seat location. Head to head: you compete against another competitor right next to you.
Trunk classes
For cars with the subwoofers and enclosure in the trunk. Play music or a tone and place the sensor anywhere in front of the OEM front seat location. No part of the enclosure or speakers may come into the cabin. Batteries and amplifiers don't count, so put them anywhere you like, and fold your seat up or down. If the enclosure or speakers go forward past the C pillar, you compete in a No Wall class. Your class is picked by cone area. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to a Pro class.
Stealth
Up to 250 sq in of cone area and up to 3,000 W of max rated power in a trunk build. More than 3,000 W moves you up to Boss. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to a Pro class.
Boss
251 to 350 sq in of cone area and up to 5,000 W of max rated power in a trunk build. More than 5,000 W moves you up to Godfather. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to a Pro class.
Godfather
351 to 600 sq in of cone area and up to 10,000 W of max rated power in a trunk build. More than 10,000 W moves you up to Kingpin. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to a Pro class.
Kingpin
601 sq in of cone area and up, with unlimited max rated power, in a trunk build. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to a Pro class.
C Pillar class
Created for C pillar walls. Amps and batteries can sit forward of the C pillar, but the enclosure and subwoofers may not go forward past it. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to a Pro class.
Warlock
All the cone area and all the watts. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to a Pro class.
No Wall classes
Play music or a tone and place the sensor anywhere in front of the OEM front seat location. If the enclosure or speakers go forward past the B pillar, your judge will tell you where the sensor goes: on the windshield 1 ft from the A pillar and 1 ft up from the dash, or anywhere in front of the front seat. The judge also decides sensor placement for console enclosures, single cab trucks and subs built into the dash that port toward the sensor. A blow through counts as No Wall when the cutout and enclosure stay below the bedrail. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to a Pro class.
Bandit
Up to 250 sq in of cone area and up to 3,000 W of max rated power in a no wall build. More than 3,000 W moves you up to Assassin. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to a Pro class.
Assassin
251 to 500 sq in of cone area and up to 10,000 W of max rated power in a no wall build. More than 10,000 W moves you up to Ninja. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to a Pro class.
Ninja
501 to 950 sq in of cone area and up to 20,000 W of max rated power in a no wall build. More than 20,000 W moves you up to Warlord. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to a Pro class.
Warlord
951 sq in of cone area and up, with unlimited max rated power, in a no wall build. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to a Pro class.
Wall classes
Play music or a tone and place the sensor anywhere in front of the OEM front seat location. If the enclosure or speakers go forward past the B pillar, including console enclosures, the sensor goes on the windshield 1 ft from the A pillar and 1 ft up from the dash. If subs are built into the dash and port toward the sensor, the judge decides where the sensor goes. A blow through whose cutout or enclosure goes above the bedrail is a Wall build. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to a Pro class.
Monster
Up to 600 sq in of cone area and up to 10,000 W of max rated power in a wall build. More than 10,000 W moves you up to Chaos. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to a Pro class.
Chaos
601 to 950 sq in of cone area and up to 20,000 W of max rated power in a wall build. More than 20,000 W moves you up to Beast. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to a Pro class.
Beast
951 to 1,450 sq in of cone area and up to 40,000 W of max rated power in a wall build. More than 40,000 W moves you up to Legendary. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to a Pro class.
Legendary
1,451 sq in of cone area and up, with unlimited max rated power, in a wall build. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to a Pro class.
Pro classes
For the best of the best at making the meter read high; most of these competitors peak above 53 Hz. Leashed classes are stock-looking cabins clamped at 5,000 W, and Unleashed classes are unlimited. Extreme vehicles must compete in the Pro classes and can enter every Pro class except Bare Bones. Tornado, Tsunami, Crowd Control and Extreme Death Match are for Extreme vehicles only. Competitors or judges may place the clamp, and the judge checks it is placed correctly.
Leashed Trunk
Stock cabin class clamped at 5,000 W. Sound deadening and wood can be used as long as the cabin looks stock, so do what you like behind the panels. The enclosure and subwoofers must be in the trunk and not come into the cabin; other components can be mounted anywhere.
Leashed No Wall
Stock cabin class clamped at 5,000 W. Sound deadening and wood can be used as long as the cabin looks stock, so do what you like behind the panels. The subwoofer enclosure must be a no wall build.
Leashed Wall
Stock cabin class clamped at 5,000 W. Sound deadening and wood can be used as long as the cabin looks stock, so do what you like behind the panels. For walled builds.
Unleashed Trunk
Unlimited trunk class. The enclosure and subwoofers must be in the trunk and not come into the cabin; other components can be mounted anywhere.
Unleashed No Wall
Unlimited no wall class. Extreme cabin or not, and unlimited power.
Unleashed Wall
Unlimited wall class. Extreme cabin or not, and unlimited power.
Tornado
A 30 second musical average class. You must play music and peak between 31 and 60 Hz. For Extreme vehicles only.
Tsunami
A 30 second musical average class. You must play music and peak between 0 and 30 Hz. For Extreme vehicles only.
Crowd Control
A 30 second musical average class. Music must be played. The sensor is placed 6 ft from the vehicle, at any height. For Extreme vehicles only.
Bare Bones
A mostly stock cabin with unlimited power, in a 30 second peak hold test. Added door speakers, a working console holding speakers, amps and the like are fine. Not for Extreme vehicles.
GOAT
Unlimited cone area and unlimited power in a vehicle purpose-built for SPL: no seats, raised floor, built roof, plated windshield and so on. Extreme vehicles are welcome. Maximum frequency is 53 Hz peak; if the test peaks higher, you are moved to Unleashed Wall.
Extreme Death Match
A 3 minute musical average class. Music must be played and must peak between 0 and 60 Hz. The sensor goes anywhere in front of the OEM front seat location. Head to head: you compete against another competitor right next to you. For Extreme vehicles only.
Fun classes
Classes that are just fun for competitors. They vary in style and format, but fun they are.
Bullseye
The Bass Wars official picks an SPL, and you try to hit it with a 30 second musical average without going over, head to head against another competitor in real time. Go over and you lose. Re-enter as many times as you like for $10 each; half goes to the official and half to the class winner.
Port Wars
A 30 second peak test with music or tones peaking below 53 Hz. The sensor goes as close to the center of the port as possible. A mount is fine, but not one that funnels the port smaller than its largest part. The port can't be capped or covered, and nothing can be within 8 in of its opening.
Old School
The sensor goes on the windshield 1 ft over from the passenger A pillar and 1 ft up from the dash. Play the original version of one of these songs: "Flashdance" by Irene Cara, "Dirty Diana" by Michael Jackson or "Hard Habit to Break" by Chicago. A 30 second peak test with the doors shut and windows up.
Baby Boomer SPL
The SPL class for kids' power wheels vehicles, using a 30 second average.
Iron Horse
For motorcycles, side by sides, golf carts, ATVs and the like. The sensor is held above the seat. A 30 second musical average with music or tones peaking below 53 Hz.
Demo Wars classes
For vehicles that sound good from outside, on every side. Classes are split by the number of speakers, not counting subwoofers. Three judges walk around the vehicle and judge sound quality and volume 360 degrees around it while you play 1 minute of music free of offensive language (the judge may ask you to change songs). Sound better than your opponent to win; if both builds are equal, song choice can decide it. At the Demo Wars Finals the last two competitors do 3 tests, and whoever wins 2 of the 3 is the winner.
Welfare
A 60 second sound quality class. You must play music with no vulgar language; the Bass Wars official decides if the music is vulgar. Speakers in the factory locations only.
Mailroom
A 60 second sound quality class. You must play music with no vulgar language; the Bass Wars official decides if the music is vulgar. Up to 12 mid and high frequency speakers.
Blue Collar
A 60 second sound quality class. You must play music with no vulgar language; the Bass Wars official decides if the music is vulgar. Up to 30 mid and high frequency speakers.
White Collar
A 60 second sound quality class. You must play music with no vulgar language; the Bass Wars official decides if the music is vulgar. Up to 60 mid and high frequency speakers.
CEO
A 60 second sound quality class. You must play music with no vulgar language; the Bass Wars official decides if the music is vulgar. Unlimited mid and high frequency speakers.
Kids
A 60 second sound quality class. You must play music with no vulgar language; the Bass Wars official decides if the music is vulgar. Unlimited mid and high frequency speakers on a power wheel type vehicle.
Motorcycles
A 60 second sound quality class. You must play music with no vulgar language; the Bass Wars official decides if the music is vulgar. Unlimited mid and high frequency speakers on your bike.
Judged classes
Classes scored by people rather than the meter.
Lit
How cool are your LEDs? The Bass Wars official picks 3 judges at random, who each rate your lighting from 0 to 100. The scores are added together and the highest total wins. Only the winner gets an award.
Demo Dominator
The loud, rip-your-hair-out demo class. Three random people score each competitor from 0 to 100 and report to the Bass Wars judge, who adds them up. The catch: you may not know who the judges are, and that's by design. If someone walks up and wants a demo, best give them one, or they could score you a zero. There are no 2nds; winner takes all.
Showtime classes
Showtime is where you show off your ride to show attendees, competitors, spectators and our judges. Judging is done to an international standard: every vehicle is scored on 7 criteria from 0 to 15 (exterior, interior, mechanical, suspension, cleanliness, overall concept and integration, and display), for up to 105 points. We appreciate the time, money and effort that goes into these builds, and we give you a platform to showcase your ride and reward you for build quality.
Best of Germany
For all German vehicles. Bike, truck or car, if it's German, this is where it belongs.
Best of Japan
Designed with the Japanese pocket rockets in mind: all Japanese vehicles from mild to wild go head to head.
Best New School
For the latest production vehicles off the production floor. Show us your rides with their state of the art factory technology.
Best Old School
Any vehicle from the 1980s to the 2000s, stock or modified, competes among the best here.
Best Classic
For dedicated enthusiasts who love their classic cars: vehicles that have become icons over time and are at least 40 years old.
Best Static
For stance enthusiasts who like their rides low. Static suspension is the order of the day.
Best Paint
For out of this world paint colours and condition. Show us impeccable paint quality and application.
Best Wheel
Let's see those rims: unique, different and a perfect fit for the theme of your ride.
Best Interior
For modified interiors, or original interiors in perfect condition. Themed interiors find their home here.
Best Mod
For the best engine modification. Show us those superchargers, turbos and themed engine bays.
Best Lighting
Headlights, tail lights, interior lights, audio system lights: any lighting that makes your ride stand out.
Best Air
Air ride systems are the order of the day. Let's see how low you can go.
Best OEM
For those who keep the modifying bug at bay. The closer to factory specification, the better.
Best Boot Install
Show us those audio installs: amplifier racks, lithium setups and speaker arrangements in your boot or trunk.
Best Theme
Themed around your favourite movie, actor or a flowing colour set. Show it off the best way you know how.
Best Female Ride
For the lady enthusiasts. Show us your touch on your engineering masterpiece.
Best Air Boot Install
Show off your air ride boot setup: unusual themes, individual piping or out of this world designs.
Best of Show
The best vehicle of the event. A bit of everything from the other classes in the best package takes this prestigious award.